We would like to thank Mark and his team for their time and willingness to answer openly. We took our time with this one and really went over the information they sent to prepare some questions we felt our readers would care about.  His team contacted us and offered us an opportunity to once again fire off any questions we wanted about the information released during their ‘ Bat Sh** Crazy’ week-long information extravaganza.  We really respect his development style, and he has shown us a significant amount of respect over the years by paying attention to our humble site and community.  Our relationship with MJ began years ago. Mark Jacobs and his team have really been working hard to get solid information out to the fans about what type of game we can expect. That’s how we repay the trust shown to us by our Backers: We do things the right way from the start.If you haven’t been following Camelot Unchained then you’re really missing out. That’s what is truly important to us: that the game works well. While that means we aren’t as focused on refined graphics, we’ve created a whole lot of interesting, useful, and unique tech. Over the coming months of development, anyone who chooses to become a Backer will see the impact of our efforts to build our tech the right way.We are building a game and engine from the foundation upwards. Instead, expect old-school servers, where you can take pride in your Realm and your war-torn world. This game won’t be instanced, it won’t have oversized weapons or pauldrons, and we’re not into the “One server to rule them all!” thing. We are building our own engine, designed to handle the demands of Camelot Unchained’s epic RvR.Īndrew’s primary focus is on the size and speed of battle, so the three mighty Realms can fight in a vast, open world with RvR conflict to match. If the world didn’t run well, RvR would mean small-scale battles, and even those battles would look like stuttering slideshows on anything other than top-of-the-line gaming systems. Here’s where co-founder Andrew Meggs works his magic. If you dare to explore, know this: even after death, a player’s soul can haunt and hunt other adventurers. It is a truly twisted place, a dark abyss that lives and breathes evil. While dungeon raids are not part of your daily ritual, you can fall deep into The Depths™, a creation from the mind of studio co-founder Mark Jacobs, which draws inspiration from the mythos of H.R. You will see your choices change your fate.Ĭamelot Unchained is not just about the battle between three Realms it is a world filled with rich lore ancient yet written anew. Everything you need to succeed in Camelot Unchained requires skill and effort, not an open wallet. Camelot Unchained never tries to monetize you, never slows down, and won’t be “free-to-play.” We respect your commitment to a subscription-based game in return, you won’t see thinly-veiled grabs for more money. Our RvR game puts the power of choice in your hands. Drawing on ancient folklore from Arthur to Yggdrasil, the world is alive with strange creatures and stranger folk to meet but your story rarely includes treasure simply found by the roadside."Ĭorresponding classes of each Realm will be far from identical You must win your Realm’s trust, and earn the right to wield a mighty blade by equally mighty deeds. You must consult a master craftsman, who can create items as powerful as the harsh RvR world demands. There are no real-world money shops for your hero to take the easy path. In Camelot Unchained, a player-driven economy of shops and bazaars brings you into the immersive world. You live on, to rebuild and conquer what remains. All the world was almost wiped out when the Veilstorms tore across the land, changing and breaking it apart. "Your epic story does not require you to raid a dungeon day after day, hoping the right item will drop if you kill enough bosses: your story begins with survival. All leveling and gear will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing or even destroying objectives, and/or crafting, building & mining to help your Realm in the great war.Įconomy and infrastructure will be crucial for the war effort: crafters,builders and miners will have their own, 100% dedicated class PvE (player vs environment) including some big monsters will also be there, just without PvE based leveling and gear drops from bosses. The game will feature RvR-based, horizontal leveling tracks for all classes.
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